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Royal Time Elemental
Large outsider (elemental extraplanar time), N
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Armor Class: 10
Hit Points: 228 (24d10+96)
Speed: fly 20 ft. (perfect), fly: 20
Initiative: 10
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STR: 18 (4) DEX: 20 (5) CON: 18 (4)
INT: 22 (6) WIS: 22 (6) CHA: 20 (5)
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Saves: STR: 4 DEX: 10 CON: 4
    INT: 11 WIS: 11 CHA: 10
Skills: 5 + ability mod for (Bluff, Diplomacy, Fly, Intimidate, Knowledge (arcana), Knowledge (history), Knowledge (local), Knowledge (planes), Perception, Sense Motive, Stealth, Survival)
Languages:
CR: 17(28000 xp)
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Space: 10 / Reach: 10
Melee attacks:
2 slams +9 (2d6+4 plus cell death)
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Special: time jaunt (DC 26) Languages telepathy 100 ft.
Feats: Cleave, Combat Expertise, Dodge, Flyby Attack, Great Fortitude, Improved Initiative, Improved Natural Attack (slam), Iron Will, Lightning Reflexes, Power Attack, Skill Focus (Perception), Weapon Finesse
Environment: Plane of Time
Organization: solitary, troupe (noble plus 1-2 common time elementals), or court (royal plus 1-2 nobles and 1-4 common time elementals)
Treasure: none
Source: Tome of Horrors Complete

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